Race customization

GOVERNMENT
The Government section allows you to define your government type and empire  name. You may choose from three types: Representative, Feudal and Unified.

REPRESENTATIVE This type of government is formed by elected representatives who work for the interests of their people. It involves a parliamentary system where decisions are made by majority.

FEUDAL Powerful clans or families make up the governing body in this type of  government. While they are not elected, their popularity and strength in the eyes of their people determine the length of their rule.

UNIFIED When everyone works for the needs of the many, it forms a collective society. This society is supervised by a unified body that makes up their government. Individuals in such a society readily put the needs of the whole society before their personal interests or advancement.

HOMEWORLD
The Homeworld is where it all begins and these settings have a major impact on your civilization.

SIZE There are 4 generic sizes of planets between small, medium, large and huge. The primary benefit of larger planets is the amount of population they can accommodate.

RESOURCES The amount of mineral resources impacts a world’s industrial capacity, which is used to build starships as well as infrastructure to support the needs and aspirations of the people. The three classifications are poor, rich and ultra-rich.

POPULATION GROWTH RATE While resources and planet size are important you need a strong growth in population to make use of the resources and to populate a planet. You can choose between low, average or high settings.

APTITUDES AND SKILLS
Cultures, environment along with evolution develop the people of your world with certain skills and abilities throughout the centuries. Here you can specify how by choosing from three settings for each: poor, mediocre or good.

FARMING Defines how much more food each farmer can produce. The planetary environment further affects the amount of produce.

BUILDING Defines how much more production each worker can produce. The planetary resources as well as the environment further impact the amount of production.

TRADE Defines how able a people are at finding buyers for the products they want to sell.

RESEARCH Defines the amount of research each scientist can produce.

SPACE COMBAT Defines the ability of pilots at controlling ships in combat which helps both offensively and defensively.

GROUND COMBAT Defines the ability of soldiers to engage enemy troops on the ground.

SPECIAL ABILITIES
Beside the generic racial modifiers, there are also special abilities that make races different in more substantial ways. Here you can choose that ability.

CREATIVE Creative races are not only better at seeing all the possible applications of research but also more reckless when experimenting. Thus they get a bonus toward the discovery of new technologies.

DEVIOUS Devious races are especially clever at influencing other races to get what they want. They get a bonus at making trade or diplomatic deals.

RESOURCEFUL Resourceful races are methodical beings who are apt at finding something where others may overlook. This allows them a bonus in all research endeavors.

PARASITIC/SYMBIOTIC These beings are feared and loathed by most other races. They live and feed off of other sentient beings by taking their body as a host. This ability to take on hosts grants them the power of immediate persuasion and even assimilation or total control.

OMNISCIENT Omniscient races have the special ability of recognizing certain events happening to others of their kind from great distances. This ability isn’t a perfect communication method but a form of connection that manifests and can be beneficial at times of great distress or need.

TELEPATHIC Telepathic races possess a unique gene which when developed allows their mind to communicate, probe and even plant thoughts into other beings. As a result, other races are weary or even fearful of them. Thankfully, only a small percentage of any species endowed with this gift ever become powerful telepaths.

TRANSIENT Transient races are believed to have originated from another dimension. These races have an innate understanding of temporal physics and can open time corridors in the space-time vortex for their ships to travel through. This allows them to ‘jump’ in relative safety from one point in the galaxy to another in a very short time.

IMMATERIAL There are beings in the galaxy that exist in non-corporeal forms. Some evolved from primitive energy-based life forms while others, through evolution, have shed their bodies -no longer needing them. Those of corporeal origin may still appear in their old humanoid, or other body forms, as they have the ability to shift between different forms of energy and matter. Immaterial beings are extremely difficult to destroy and die VERY explosively, releasing their full energy in all directions.

QUASI-IMMORTAL There are rare races who are naturally born immortal or who have advanced to become so. These beings have extremely robust health and are immune to diseases and aging effects, such as the deterioration of body organs.

WARRIOR These races have a culture that promotes the embodiment of the perfect warrior. From childhood they are taught, trained to honor and live the life of warriors. This makes them highly disciplined, yet at the same time, constantly needing to prove themselves, making them easier to provoke.

FANATICAL Fanatical races once devoted to a cause or idea become motivated with such zeal that they tend to outperform all others. The negative side of this is that they cannot stop themselves or be stopped easily when in such frenzy.

ECO-ADAPTIVE Some races have the ability to subsist on harsh, inhospitable worlds. They have organs that can adapt to most atmospheres and extreme temperatures. This is a great advantage to space-faring races in a galaxy full of hostile planets.